The game stops when the pool pays.
8000 pixel degenerates on Robinhood Chain. Every royalty and every swap fee lands in one on-chain pool that buys $GGME back from holders at a premium every 3 days — then burns it. No team wallet skim. No multisig. The contract runs itself.
How it works
hodlr · 6000
Mints with 10 $GGME attached. Every month, each hodlr NFT lets you sell up to 1 GGME to the pool at 1.25× the 30-day average price.
shitadel · 2000
The suits. Each shitadel lets you sell up to 5 GGME per epoch to the pool at 1.5× — and shitadel offers get filled first. No $GGME in your wallet, no exit. Go buy some.
The buyback
5% royalties + 2% swap fees fill the pool. Every 3 days (00:00 UTC), anyone closes the epoch and the TWAP locks in. Offer window runs 24 hours, then the pool buys — shitadel tier first, pro-rata within each tier — and burns every token it gets. Unspent budget rolls forward.
The arcade
$GGME's real job: burn it to play. XP levels your NFT and the art evolves — borders, auras, laser eyes, grail colorways, endgame flexes. Weekly hodlr-vs-shitadel faction wars. Everything you earn is cosmetic, permanent, and on-chain.
The squeeze
Supply only shrinks. Sellers need $GGME to exit at a premium. Hodlrs are the only source. Pro-rata fills mean whales can't front-run your slice. You do the math.
Mint: 0.0069 ETH each, max 10 mints per wallet across both types. Token IDs 1–6000 are hodlr, 6001–8000 are shitadel. Four unnamed 1/1s are hidden in the collection. You\u2019ll know them when you pull them. Metadata provenance hash is committed on-chain before reveal.
Mint
Your bag
Wallet: not connected
Mints used: — / 10
hodlr held: — · shitadel held: —
$GGME: —
Trade $GGME
Buy
You receive ≈ — $GGME (after 2% pool fee)
Sell
You receive ≈ — ETH (after 2% pool fee)
Every trade here feeds the royalty pool. Trading elsewhere doesn't. Be a patriot.
Buyback
Epoch —
Status: —
Budget: — ETH · TWAP: — ETH/GGME
Claim
Timeline: anyone presses "Close epoch" once the 3-day epoch ends (00:00 UTC) → 24-hour offer window → anyone presses "Settle" (or the next close settles it automatically) → claim your ETH + any unsold $GGME refund. Shitadel offers fill first; if a tier is oversubscribed everyone in it fills the same percentage. Bought tokens are burned on settlement.
Arcade
Burn to play
Shitadel earns 1.5× XP per token burned, hodlr 1.25×. Every burn has a shot at a grail border (odds scale with size). Burned $GGME is gone forever.
Token status
Level: — · XP: —
Aura tier: — · Lifetime burned: —
Grails: —
Flexes: —
Season — faction war
hodlr — vs shitadel — GGME burned